@startuml
sprite $bell [48x48/16] {
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000000000000000000003FFFFFA100000000000000000000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000
000004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000
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000000000000000000000000000000000000000000000000
000000000000000000011111111110000000000000000000
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0000000000000000005FFFFFFFFFE0000000000000000000
0000000000000000000EFFFFFFFF80000000000000000000
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000000000000000000003DFFFF9000000000000000000000
000000000000000000000025410000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BELL(_alias) ENTITY(rectangle,black,bell,_alias,FA5 BELL)
!define FA5_BELL(_alias, _label) ENTITY(rectangle,black,bell,_label, _alias,FA5 BELL)
!define FA5_BELL(_alias, _label, _shape) ENTITY(_shape,black,bell,_label, _alias,FA5 BELL)
!define FA5_BELL(_alias, _label, _shape, _color) ENTITY(_shape,_color,bell,_label, _alias,FA5 BELL)
skinparam folderBackgroundColor<<FA5 BELL>> White
@enduml